下面開始實現一個閃屏的效果,首先自定義類繼承於View,然後重寫onDraw方法,之前使用onDraw方法可以繪圖,但是隻是繪制一次,那如何實現循環呢。很容易想到使用invalidate()這個方法,因為使用這個方法它就會調用onDraw方法,這樣就形成瞭一個死循環,不斷刷新繪制界面。當然還有一個postInvalidate().方法,它與invalidate()的區別在於它用於非UI的線程,invalidate()必須在UI線程使用。所以,代碼可以這樣寫:
import java.util.Random; import android.content.Context; import android.graphics.Canvas; import android.view.View; class RenderView extends View { Random rand = new Random(); public RenderView(Context context) { super(context); } protected void onDraw(Canvas canvas) { canvas.drawRGB(rand.nextInt(256), rand.nextInt(256), rand.nextInt(256)); invalidate(); } }
下面對上一篇文章的例子增強一下:
import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.os.Bundle; import android.view.View; public class Test extends GraphicsActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new SampleView(this)); } private static class SampleView extends View { //畫筆 private Paint[] mPaints; //畫筆 private Paint mFramePaint; //是否有圓心 private boolean[] mUseCenters; //矩形 private RectF[] mOvals; //矩形 private RectF mBigOval; //開始弧度 private float mStart; //增量弧度 private float mSweep; //索引 private int mBigIndex; //掃描增量 private static final float SWEEP_INC = 2; private static final float START_INC = 15; public SampleView(Context context) { super(context); mPaints = new Paint[4]; mUseCenters = new boolean[4]; mOvals = new RectF[4]; mPaints[0] = new Paint(); mPaints[0].setAntiAlias(true); mPaints[0].setStyle(Paint.Style.FILL); mPaints[0].setColor(0x88FF0000); mUseCenters[0] = false; mPaints[1] = new Paint(mPaints[0]); mPaints[1].setColor(0x8800FF00); mUseCenters[1] = true; mPaints[2] = new Paint(mPaints[0]); mPaints[2].setStyle(Paint.Style.STROKE); mPaints[2].setStrokeWidth(4); mPaints[2].setColor(0x880000FF); mUseCenters[2] = false; mPaints[3] = new Paint(mPaints[2]); mPaints[3].setColor(0x88888888); mUseCenters[3] = true; mBigOval = new RectF(40, 10, 280, 250); mOvals[0] = new RectF( 10, 270, 70, 330); mOvals[1] = new RectF( 90, 270, 150, 330); mOvals[2] = new RectF(170, 270, 230, 330); mOvals[3] = new RectF(250, 270, 310, 330); mFramePaint = new Paint(); mFramePaint.setAntiAlias(true); mFramePaint.setStyle(Paint.Style.STROKE); mFramePaint.setStrokeWidth(0); } /** * @category * @param canvas * @param oval * @param useCenter * @param paint */ private void drawArcs(Canvas canvas, RectF oval, boolean useCenter, Paint paint) { //畫矩形 canvas.drawRect(oval, mFramePaint); //畫弧形 canvas.drawArc(oval, mStart, mSweep, useCenter, paint); } @Override protected void onDraw(Canvas canvas) { //設置背景色 canvas.drawColor(Color.WHITE); //畫大矩形 drawArcs(canvas, mBigOval, mUseCenters[mBigIndex], mPaints[mBigIndex]); //畫四個小矩形 for (int i = 0; i 360) { mSweep -= 360; mStart += START_INC; if (mStart >= 360) { mStart -= 360; } //變換 mBigIndex = (mBigIndex + 1) % mOvals.length; } //刷新 invalidate(); } } }
效果如下:
android中關於繪制平面2D圖形的類基本上都在android.graphics這個包中,比如常用的Paint、Path、Canvas、Rect、Bitmap、Color、Matrix、Point等等。這些雖然基礎,但卻是繪圖重要的類,所以先要掌握好。