先分享下
NSLog(@"model — %@",[UIDevice currentDevice].model);//判斷是iphone或是ipad等
NSLog(@"version — %@",[UIDevice currentDevice].systemVersion);//系統版本
下面的就是把頭文件裡的東西搬瞭出來
– (id)init;
– (id)initWithDelegate:(id)delegate;
/**
* Tells the socket to begin listening and accepting connections on the given port.
* When a connection comes in, the AsyncSocket instance will call the various delegate methods (see above).
* The socket will listen on all available interfaces (e.g. wifi, ethernet, etc)
**/
– (BOOL)acceptOnPort:(UInt16)port error:(NSError **)errPtr;
在指定的端口偵聽
/**
* Connects to the given host and port.
* The host may be a domain name (e.g. "deusty.com") or an IP address string (e.g. "192.168.0.2")
**/
– (BOOL)connectToHost:(NSString *)hostname onPort:(UInt16)port error:(NSError **)errPtr;
向指定的host和端口連接,host格式可以是www.baidu.com 或者 192.168.100.100,它的timeout為-1.
/**
* This method is the same as connectToHost:onPort:error: with an additional timeout option.
* To not time out use a negative time interval, or simply use the connectToHost:onPort:error: method.
**/
– (BOOL)connectToHost:(NSString *)hostname
onPort:(UInt16)port
withTimeout:(NSTimeInterval)timeout
error:(NSError **)errPtr;
和connectToHost:onPort:error: 差不多,就是加瞭個連接時間限制
/**
* Connects to the given address, specified as a sockaddr structure wrapped in a NSData object.
* For example, a NSData object returned from NSNetservice's addresses method.
*
* If you have an existing struct sockaddr you can convert it to a NSData object like so:
* struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
* struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
**/
– (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr;
這個把sockaddr封裝到data中,sockaddr中有地址和端口,一直沒有用過這個
/**
* This method is the same as connectToAddress:error: with an additional timeout option.
* To not time out use a negative time interval, or simply use the connectToAddress:error: method.
**/
– (BOOL)connectToAddress:(NSData *)remoteAddr withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;
/**
* Disconnects immediately. Any pending reads or writes are dropped.
* If the socket is not already disconnected, the onSocketDidDisconnect delegate method
* will be called immediately, before this method returns.
*
* Please note the recommended way of releasing an AsyncSocket instance (e.g. in a dealloc method)
* [asyncSocket setDelegate:nil];
* [asyncSocket disconnect];
* [asyncSocket release];
**/
– (void)disconnect;
立即斷開連接
/**
* Disconnects after all pending reads have completed.
* After calling this, the read and write methods will do nothing.
* The socket will disconnect even if there are still pending writes.
**/
– (void)disconnectAfterReading;
/**
* Disconnects after all pending writes have completed.
* After calling this, the read and write methods will do nothing.
* The socket will disconnect even if there are still pending reads.
**/
– (void)disconnectAfterWriting;
/**
* Disconnects after all pending reads and writes have completed.
* After calling this, the read and write methods will do nothing.
**/
– (void)disconnectAfterReadingAndWriting;
/**
* Returns the local or remote host and port to which this socket is connected, or nil and 0 if not connected.
* The host will be an IP address.
**/
– (NSString *)connectedHost;
– (UInt16)connectedPort;
– (NSString *)localHost;
– (UInt16)localPort;
/**
* Returns the local or remote address to which this socket is connected,
* specified as a sockaddr structure wrapped in a NSData object.
*
* See also the connectedHost, connectedPort, localHost and localPort methods.
**/
– (NSData *)connectedAddress;
– (NSData *)localAddress;
///////////////////// delegate////////////////////
/**
* In the event of an error, the socket is closed.
* You may call "unreadData" during this call-back to get the last bit of data off the socket.
* When connecting, this delegate method may be called
* before"onSocket:didAcceptNewSocket:" or "onSocket:didConnectToHost:".
**/
– (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err;
/**
* Called when a socket disconnects with or without error. If you want to release a socket after it disconnects,
* do so here. It is not safe to do that during "onSocket:willDisconnectWithError:".
*
* If you call the disconnect method, and the socket wasn't already disconnected,
* this delegate method will be called before the disconnect method returns.
**/
– (void)onSocketDidDisconnect:(AsyncSocket *)sock;
/**
* Called when a socket accepts a connection. Another socket is spawned to handle it. The new socket will have
* the same delegate and will call "onSocket:didConnectToHost:port:".
**/
– (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket;
/**
* Called when a new socket is spawned to handle a connection. This method should return the run-loop of the
* thread on which the new socket and its delegate should operate. If omitted, [NSRunLoop currentRunLoop] is used.
**/
– (NSRunLoop *)onSocket:(AsyncSocket *)sock wantsRunLoopForNewSocket:(AsyncSocket *)newSocket;
/**
* Called when a socket is about to connect. This method should return YES to continue, or NO to abort.
* If aborted, will result in AsyncSocketCanceledError.
*
* If the connectToHost:onPort:error: method was called, the delegate will be able to access and configure the
* CFReadStream and CFWriteStream as desired prior to connection.
*
* If the connectToAddress:error: method was called, the delegate will be able to access and configure the
* CFSocket and CFSocketNativeHandle (BSD socket) as desired prior to connection. You will be able to access and
* configure the CFReadStream and CFWriteStream in the onSocket:didConnectToHost:port: method.
**/
– (BOOL)onSocketWillConnect:(AsyncSocket *)sock;
/**
* Called when a socket connects and is ready for reading and writing.
* The host parameter will be an IP address, not a DNS name.
**/
– (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port;
/**
* Called when a socket has completed reading the requested data into memory.
* Not called if there is an error.
**/
– (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag;
/**
* Called when a socket has read in data, but has not yet completed the read.
* This would occur if using readToData: or readToLength: methods.
* It may be used to for things such as updating progress bars.
**/
– (void)onSocket:(AsyncSocket *)sock didReadPartialDataOfLength:(CFIndex)partialLength tag:(long)tag;
/**
* Called when a socket has completed writing the requested data. Not called if there is an error.
**/
– (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag;
/**
* Called when a socket has written some data, but has not yet completed the entire write.
* It may be used to for things such as updating progress bars.
**/
– (void)onSocket:(AsyncSocket *)sock didWritePartialDataOfLength:(CFIndex)partialLength tag:(long)tag;
/**
* Called if a read operation has reached its timeout without completing.
* This method allows you to optionally extend the timeout.
* If you return a positive time interval (> 0) the read's timeout will be extended by the given amount.
* If you don't implement this method, or return a non-positive time interval (<= 0) the read will timeout as usual.
*
* The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
* The length parameter is the number of bytes that have been read so far for the read operation.
*
* Note that this method may be called multiple times for a single read if you return positive numbers.
**/
– (NSTimeInterval)onSocket:(AsyncSocket *)sock
shouldTimeoutReadWithTag:(long)tag
elapsed:(NSTimeInterval)elapsed
bytesDone:(CFIndex)length;
/**
* Called if a write operation has reached its timeout without completing.
* This method allows you to optionally extend the timeout.
* If you return a positive time interval (> 0) the write's timeout will be extended by the given amount.
* If you don't implement this method, or return a non-positive time interval (<= 0) the write will timeout as usual.
*
* The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
* The length parameter is the number of bytes that have been written so far for the write operation.
*
* Note that this method may be called multiple times for a single write if you return positive numbers.
**/
– (NSTimeInterval)onSocket:(AsyncSocket *)sock
shouldTimeoutWriteWithTag:(long)tag
elapsed:(NSTimeInterval)elapsed
bytesDone:(CFIndex)length;
/**
* Called after the socket has successfully completed SSL/TLS negotiation.
* This method is not called unless you use the provided startTLS method.
*
* If a SSL/TLS negotiation fails (invalid certificate, etc) then the socket will immediately close,
* and the onSocket:willDisconnectWithError: delegate method will be called with the specific SSL error code.
**/
– (void)onSocketDidSecure:(AsyncSocket *)sock;
//////////////////// 例子/////////////////
初始化
socket=[[AsyncSocket alloc]initWithDelegate:self];
[socket acceptOnPort:3000 error:nil];
connectedSockets=[[NSMutableArray alloc]initWithCapacity:1];
代理
-(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket
{
[connectedSockets addObject:newSocket];
}
-(void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
{
// NSLog(@"peer host -> %@",[sock connectedAddress]);
NSString *welcomeMsg = @"hello message";
NSData *welcomeData = [welcomeMsg dataUsingEncoding:NSUTF8StringEncoding];
[sock writeData:welcomeData withTimeout:-1 tag:1000];
[sock readDataWithTimeout:1000 tag:2000];
}
-(void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
NSLog(@"read data");
NSLog(@" string ->> %@",[[NSString alloc]initWithData:data encoding:NSUTF8StringEncoding] );
}
-(void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag
{
NSLog(@"write data");
}