2025-05-17

有時候,希望某段代碼,某個時間在一定時間後執行,這時候就要用到延遲執行。

常見的方法有以下幾種:

1.最直接的方法performSelector:withObject:afterDelay:

這種方法的缺點:每次要為延時寫一個方法

    [self performSelector:@selector(scale_2) withObject:nil afterDelay:0.5f];

-(void)scale_2
{
    UIImageView *round_2 = [[UIImageView alloc]initWithFrame:CGRectMake(105, 210, 20, 20)];
    round_2.image = [UIImage imageNamed:@"round_"];
    [splashView addSubview:round_2];
    [self setAnimation:round_2];
}

2.使用類別,用BOLCK執行

@implementation NSObject (PerformBlockAfterDelay)
- (void)performBlock:(void (^)(void))block
          afterDelay:(NSTimeInterval)delay
{
    block = [[block copy] autorelease];
    [self performSelector:@selector(fireBlockAfterDelay:)
               withObject:block
               afterDelay:delay];
}


- (void)fireBlockAfterDelay:(void (^)(void))block {
    block();
}

@end

3.使用GCD

[代碼]c#/cpp/oc代碼:

void RunBlockAfterDelay(NSTimeInterval delay, void (^block)(void))
{

    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, NSEC_PER_SEC*delay),
      dispatch_get_current_queue(), block);

}

poolo:註意 圖中的dispatch_getcurrent_queue() 方法在ios6已經被kill瞭

現在用dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH,0)

第一個參數是優先級有,第二個參數為0或nil

如果要要對界面操作則使用dispatch_get_main_queue();

參考:https://www.cnblogs.com/guwandong/archive/2012/08/08/2626211.html

4.可能是不太好的方法,用animation的completion參數

[代碼]c#/cpp/oc代碼:

[UIView animateWithDuration:0.0 delay:5.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{

} completion:^(BOOL finished) {

    //do stuff here

}];

5.使用NSOperationQueue,在應用程序的下一個主循環執行:

[代碼]c#/cpp/oc代碼:

1 [[NSOperationQueue
mainQueue] addOperationWithBlock:aBlock];

這個和調用performSelector: with afterDelay of 0.0f等價

學習的路上,與君共勉。

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